EA Sports unveils UFC release date, game cover, & details

April 15, 2014

Last year, EA Sports announced that Jon Jones would be on the cover of this year’s EA Sports UFC video game. Alexander Gustafsson also joined Jones after being voted in by the fans after defeating GSP in the finals. Below is the finished cover for the game.


Amazon.com currently lists the EA Sports UFC video game for the PS4 and Xbox One for $60 USD with a release date of June 17th. Here are the features for the game:

  • Real Damage: Every fighter knows that one good shot can ruin your day. EA SPORTS UFC introduces a non-linear damage system which can result in big damage coming from a single strike. The system produces a greater variety of cuts and contusions.
  • Dynamic Striking: A mixed martial artist uses the environment to his advantage and for the first time in a UFC game, you can too. A dynamic environment allows you to pull off jaw-dropping moves using the Octagon, including roundhouse kicks, superman punches and much more. Combine those abilities with the best striking technology in the industry and that one perfect strike could change the fight.
  • Real-Time Exertion: A UFC bout is one of the most physically demanding sports on the planet requiring mixed martial artists to give it their all with every movement. Real-Time Exertion brings each moment of that action to life in your gameplay experience. Through real-time vein popping, skin discoloration, muscle flex, as well as signs of fatigue setting in through the course of each round, you will witness the effort it takes to be one of the best fighters in the world.
  • Strategic Submission Battles: To own the belt, you have to be dominant on your feet and on the mat. EA SPORTS UFC re-invents the ground game to create a battle for position and control that captures the strategy of a submission battle. Like the real sport, in EA SPORTS UFC fighters will work through multiple stages as they work to advance or escape from a fight-ending submission.
  • Fighter Likeness and Facial Animations: EA SPORTS UFC will set a new bar for character likeness and emotion in gaming. For the first time in an EA SPORTS game, every single licensed athlete in the game has been created from high resolution 3D head and body scans to deliver revolutionary character likeness and authenticity. Powered by EA SPORTS IGNITE, new facial animation technology delivers more expression, emotion and will communicate greater sense of awareness and intelligence in the Octagon.


Payout Perspective:

The UFC’s debut from EA Sports is scheduled for June 17th, which is roughly about two months from press release.  Not much promotion has occurred for the game yet other than private demos and slow leaks of features and scans for the game.  That figures to change as we get closer to launch date.

E3 will take place on between June 10 and June 12, so just a week before the release.  Expect a big UFC presense during the event.  Also, it is expected that a EA UFC demo should be available before the release date, which would be available at E3 as well.  The UFC will also push the game’s release on the UFC 174: Johnson vs. Bagautinov PPV, though it’s a shame that event will likely receive little exposure.

A few weeks ago, MMAJunkie’s Mike Bohn did a developer Q&A with the EA UFC team, which is a very good read for those interested on the developers thoughts and their process to making the game.  There was also some controversy a week ago when it was announced that Bruce Lee would be a pre-order bonus in the EA UFC video game. The inclusion of the martial arts icon was not the issue, but the labeling of him as “the Father of MMA” in the game did appear to ruffle some feathers within the MMA community.

UFC footage from EA Sports features fighter likeness

February 13, 2014

In anticipation for EA Sport’s UFC video game release in Spring, EA Sports will be releasing video game  footage and fighter screenshots to build up the launch.  This weekend, new footage was released to illustrate the next-gen likeness that the UFC video game can take advantage off from the PS4 and Xbox One.


Payout Persective:

EA Sports UFC video game looks to be coming along quite nicely.  With only a few months away from the expected launch date, you can expect more videos and footage to be released with promotion kicking into another gear real soon. So far, the images and short clips have looked great, but the in-game play has been kept a secret so far.  There are a few hands-on reviews starting to leak, like this one from gamesradar.  We will keep an eye out for the release date, which the UFC will heavily promote with a UFC event.  An EA Sports heavy promo strategy on the April UFC on FOX 11 event.

Gustafsson voted for cover of EA Sports UFC video game

December 14, 2013

Alexander Gustafsson was named the winner of the fan vote to be on the cover of the upcoming “EA Sports UFC” video game.  Interesting enough, Gustafsson beat out Georges St. Pierre who announced his indefinite leave from the UFC earlier in the day.

Via Wikimedia

Via Wikimedia

The light heavyweight will join Jon Jones on the cover of the video game which is slated to be released this spring.  Gustafsson won the Metro-PCS sponsored vote in which voters picked their favorite fighter in a “tournament-style” vote.  Due to high vote production from his native Sweden, Gus was the highest vote-getter in each round of voting.  According to The Wrestling Observer (subscription recommended), 40% of the voting in the last week came from Europe.  Most of these votes were presumably for Gus.

Payout Perspective:

The Gus vote is a little surprising considering that GSP is one of the sport’s most popular fighters.  It also made Friday’s announcements a little more interesting.  What if GSP announced his leave and then he was voted the cover guy for the launch of the video game?  Would GSP do press for the video game this spring when he wanted time away?  With Gus, you get a guy that can carry the popularity in Europe and gave Jones the best fight of the light heavyweight champ’s career.  Thus, it makes having them on the cover make sense.  But, for those not following the UFC, GSP would have been the more recognizable face than Gus.

Gus likely won based on his social media campaign and the staunch backing of his Swedish fans. Of course, GSP also asked his twitter following to vote for him as well.  In comparison, Gus has about 59,500 twitter fans versus GSP who has close to 876K followers on twitter.

THQ sues EA and Zuffa over video game acquisition

October 7, 2013

According to court documents filed in the U.S. District Court in Delaware , Bankrupt video game maker THQ is suing Zuffa and Electronic Arts, Inc. (EA) stating that EA had informed Zuffa of THQ’s shaky finances as EA and Zuffa worked together to so that EA could acquire the license to UFC video games. The Complaint was filed last Friday.

The issue goes back to 2006 when EA expressed interest in acquiring the UFC video game franchise from Zuffa.  However, court documents stated that, “EA made what Zuffa considered to be an insultingly low offer for the UFC video game rights and was rejected.”

In 2009, THQ developed “UFC 2009 Undisputed” and it was a success selling over 3.5 million units.   Despite the success two years prior, THQ’s finances declined in 2011 and the company determined that it would be unable to support its projects including the next games in the UFC franchise.

In 2011, THQ and EA discussed a potential sale of THQ as a whole to EA.  According to court documents, “THQ provided EA internal financial information including detailed sales and revenue figures for the UFC Franchise, and projected marketing expenditures on the next UFC Franchise game.”  Despite initial interests, EA broke off negotiations with THQ in December 2013 2011 citing disinterest.

Two weeks later, Zuffa criticized THQ about its expenditures and threatened to terminate its relationship with THQ based on its insolvency.  There had been no prior evidence of dissatisfaction with THQ.

THQ entered into a $10 million settlement with Zuffa in exchange for the termination of its license and all intellectual property rights to the UFC game brand in 2012.  However, THQ now claims that this was a fraudulent transfer as it believes that EA had contacted Zuffa and conveyed the internal financial information it was provided by THQ during the potential sale of THQ. THQ claims that it was “hamstrung” in negotiations with Zuffa due to its knowledge of THQ’s finances and the actual value of the UFC video game franchise was $20 million.

UPDATE 10/08/13:  Some more info from the Complaint

EA Sports MMA was released in June 2009.  You may recall that it featured the Strikeforce plus Randy Couture.  This included Fedor, Nick Diaz, Jacare Souza and others. It also featured Bas Rutten as a trainer in the game.  A hidden game feature was discovered where a player could create their own MMA fighter and could enable a player to create UFC fighters with the same tattoos, shorts, hairstyles, etc.  Zuffa discovered this issue in late November 2010 and notified EA of its objection to the use of UFC licensed fighters.  In March 2011, EA agreed to patch the game feature so that you could no longer recreate UFC fighters in the EA Sports MMA game.

Paragraph 19 indicates that after a “December 12, 2013 high-level meeting” negotiations between THQ and EA broke off.  Obviously, the Complaint likely meant December 12, 2011 as Zuffa sent the demand letter to THQ on December 30, 2011.

Payout Perspective:

The basic claim here is that THQ is claiming that when it had entered into negotiations to sell itself to EA due to financial troubles, it revealed confidential financials to EA as EA was doing its due diligence before the potential acquisition.  Once acquisition talks failed THQ claims EA took what it had known about THQ finances and sent it to Zuffa.  As many recall, EA had developed EA Sports MMA which did not do well because it did not have recognizable UFC names in its game.  Thus, THQ argues there was reason why EA wanted Zuffa to terminate its relationship with THQ.

EA is set to unveil a new UFC game, “EA Sports UFC” this spring.

The Bankruptcy laws are a little complex and THQ is asking the Bankruptcy trustee to undo the authorized settlement to Zuffa as it was not market value.  It also argues that EA tortuously interfered with its UFC contract by divulging confidential information to Zuffa.

MMA Payout will keep you up to date with this situation as it progresses.

“EA Sports UFC” Among Strong Lineup Announced for Xbox One Release

May 21, 2013

Microsoft headquarters today hosted the much anticipated Xbox One reveal, which showcased key EA Sports franchises such as Madden, NBA Live, FIFA, and the newest addition EA Sports UFC.

The video was to show off EA Sports new engine, Ignite, developed for the next generation Xbox console. Though there was no actual gameplay footage, it was a sneak peak of what can be expected in the future. The UFC portion focused on UFC LHW Champion Jon Jones and UFC LW/FW contender Anthony Pettis performing the “Showtime Kick” on current UFC LW Champion Ben Henderson.


MMAPayout Perspective:

Not much was “revealed” for the EA Sports UFC game other than it will be available next year for the Xbox One, but to be included with great franchises such as Madden, FIFA and NBA Live is a pretty big deal for the UFC.  In terms of development, it seems that they are still in the early stages, but we will keep an eye on E3 and see if more information about the game will become available.

First “EA Sports UFC” news to be revealed during next generation Xbox launch

May 20, 2013

One day before Microsoft is set to debut the next generation XBOX console, EA Sports announces that it will also release EA UFC news on the same day.



Payout Perspective:

The assumption here is that the first official news coming out of EA Sports regarding the UFC title will take place during Microsoft’s press conference tomorrow, which will unveil the next generation XBOX console.

During a recent EA press conference, it was announced that EA Sports UFC would not be released until after this fiscal year, which ends after April 2014.  That would mean that tomorrow’s announcement could confirm that EA Sports UFC will first be officially available on the XBOX’s new console.  Also confirmed for tomorrow’s event is EA Sports FIFA franchise.

It is expected that various EA Sports titles will have a major role during tomorrow’s conference, which will be used to boast XBOX’s vast on launch  titles as well as developer support, something both Sony and Nintendo have been struggling with as of late.  There are even rumors of exclusivity talks among the two brands with certain titles, but just mere talk up to now.

Mircrosoft’s new generation console, is expected to have some presence in next month’s E3 event in Los Angeles.

The UFC Video Game Chronicles (Part 1) – Enter the Digital Era

May 16, 2013

The Ultimate Fighting Championship video game franchise made its debut towards the end of what many of its fans now refer to as the “Dark Ages” for Mixed Martial Arts. The successful venture occurred just a few months before current owners, Zuffa LLC, purchased the MMA promotion from the near bankrupt Semaphore Entertainment Group.



During this time, the struggling MMA promotion was still sporting a black-eye from politicians and mainstream media who labeled it “human cockfighting”.  This was a time before “cage fighting” was fully regulated, sanctioned, or accepted throughout the country. Due to the circumstances, not much was expected from the UFC’s initial foray into the video gaming world.

The self titled release was first made available on a console that many critics and fans now say was ahead of its time, the Sega Dreamcast. The UFC poster-boy and brand ambassador at the time, Tito Ortiz, was a no-brainer as its first cover athlete.   The game was first developed by Anchor Inc. for the Dreamcast and released on August 29, 2000. A follow up release was then developed by Opus for the Sony PlayStation (PSX) on November 13, just a few months later. The game was even ported to the Game Boy Color on November 27, just weeks after the PSX release by Fluid Studios. All three versions were published by Crave Entertainment.

To the surprise of many, the game was well received by fans and critics. Popular video game outlet IGN gave it score of “9.1 – Amazing” and was awarded the “Editors Choice” tag. Metacritic, who takes the scores from all major outlets and computes an average score, scored it an 88 out of 100. The game on it’s own merit proved to be a success, but it did more than just provide good game-play to video game fans.  Due to word-of-mouth and rave reviews, it served as a tool to introduce the UFC and MMA product to an untapped market.  It was the first step the UFC had taken towards trickling into the mainstream, where they could reach young teens and commence the process of converting the non-MMA fan. The video-game playing teen demographic back in the early 2000’s eventually evolved into a sizable portion of what has become key to the UFC’s growth over the years, the elusive male 18-34 demographic.

Much of the success the first UFC video game obtained can be attributed to one key decision… or stroke of  luck, depending on who you ask. SEG made the decision to license their product to Crave Entertainment and selected a relatively small Japanese video game development start-up, Anchor Inc.


– The Anchor Inc. Era


Anchor Inc. is a Japanese video game development & CG animation production studio, founded on October 1996. The small development group, which has employed a staff of anywhere between 25-50 throughout the years, was founded by Masahiro Onoguchi and his brother Kohichi Onoguchi.  Before starting Anchor Inc, Masahiro Onoguchi worked at Namco, one of the most prestigious Japanese game development studios. While at Namco, he worked on classic fighting games such as Tekken and Soul Calibur. After leaving Namco, Onoguchi worked for a small company, DreamFactory, which was founded by some of the people from Namco and Sega.  His strong relationship with the group led to providing animation and support for the Virtua Fighter game series, an original 3-D fighter title released for Sega consoles.

Anchor Inc’s  first release was Fighter’s Destiny for the N64, which was produced in cooperation with Namco.  Their next release would be their first full-fledged in-house release. The title of that game was “Ultimate Fighting Championship” and was set to release on the Sega Dreamcast on August 2000.  Anchor Inc. would go on to release some of the best MMA & WWE games ever developed for that era, though they never made another UFC game after their initial full release.


 – THQ Crosses Path With the UFC


With the amount of success and popularity the Japanese MMA promotion PRIDE had amounted in recent years, game publisher THQ decided to acquire the PRIDE video game license from Dream Stage Entertainment.  The next step in THQ’s MMA venture was to find a developer to work on the game.  Ironically, because of the success the first UFC title had achieved, THQ reached out to Anchor Inc. to develop their PRIDE game a few months after Ultimate Fighting Championship was released. As you can imagine, Anchor Inc was more than thrilled to take on the 2-year project, which involved creating the PRIDE video game engine from scratch.

“Yes. With UFC for the Dreamcast, Anchor was given more attention outside of Japan. When we got the Pride project, we were excited because Pride is very well known in Japan. We got the feeling that we’d be recognized as the Pride developers. UFC was a popular overseas event at the time of our developing the game, so we didn’t really know about the fighters or the skills. But Pride is held in Japan, so we know the fighters, events, etc. We’re more attached to Pride than we were to UFC.”

When “PRIDE FC: Fighting Championships” was ready to release, it had much hype from gaming and MMA enthusiasts. The game walked away with IGN’s PS2 simulation and fighting game award of E3 in 2002 and only created more hype to the much anticipated Anchor Inc follow-up. After it was released in February 2003, the game got many positive reviews but the lack of a few game-play options drew some minor critiques. IGN gave it a score of “8.0 – Great” while Metacritic scored it a 77 out of 100. In the end, the game became a classic, just like the previous Anchor Inc release.


 – The Crave Entertainment Era

Crave Entertainment will forever be known as the first video game publisher to release a UFC game, but it released many games for multiple consoles for over a decade. Crave was founded in 1997 by Nima Taghavi and was based out of Newport Beach, California. After the successful release of “Ultimate Fighting Championship”, Crave quickly began to work on a sequel.  Since Anchor Inc was busy working on their PRIDE FC video game, Crave partnered with another Japanese developer, DreamFactory, for the release of “UFC Tapout”. Interestingly enough, DreamFactory was the company Onoguchi worked for before founding Anchor Inc after leaving Namco.

UFC Tapout was released for the XBOX on February 2002. The game received some high scores though there were some mixed reviews from the critics. GameSpot gave Tapout a score of “8.3 – Great”, though Metacritic computed a score of 77 out of 100, which was a similar score the PRIDE FC game received one year later. The game eventually became the official Xbox Magazine 2002 Editors Choice Award winner. Though the game had some flaws from the original Dreamcast title, the release by DreamFactory was another success for Crave.

The next step for Crave was to release a PS2 version of the game, which they titled “UFC Throwdown”. This time around, Crave teamed up with Genki, Capcom Production Studio 3 for the release.  The reviews were not as pleasant as previous releases and Metacritic computed a score of 68 out of 100 for the game.

After the PS2 release, Crave focused on the Tapout sequel for the XBOX.

“Tapout 2 will feature a completely overhauled core game engine. ‘With the changes in the engine, an enhanced AI, upgraded career mode, and new fighting moves, we’re practically putting the gamer right in the middle of The Octagon,’ said Rob Sandberg, senior producer at Crave Entertainment. ‘Tapout 2 will look and play noticeably different from any previous version, and I think fighting game fans will be very impressed.”

By the time “Tapout 2” was released for the XBOX on March 2003, Crave Entertainment had lost the UFC video game license.  The game ended up being published by TDK Mediactive, though it was still developed by DreamFactory. Metacritic computed a score of 66 out of 100, continuing it’s ratings slide from the first two games it had released.

Crave continued to release games for multiple gaming consoles after the partnership with the UFC ended. It was eventually acquired by Handleman Corporation in 2005 for $95M. Four years later in 2009, it was sold to Fillpoint for only $8.1M due to Handleman’s bankruptcy proceedings. As has become the fate for many video game companies that went through the recession, Crave Entertainment eventually filed for bankruptcy in 2012.


– The Post Anchor Inc Era

After Tapout 2 was released by TDK Mediactive for the XBOX in 2003, TDK did not retain the UFC video game license.  This time around, UFC partnered with video game publisher Global Star and previously used development group “Opus” for the PS2 follow-up to “Throwdown”.  The game once again received mixed reviews and  Metacritic computed it’s lowest score to date, 54 out of 100 for a UFC game.  As it turns out, this would end up being the last video game release for the UFC before going on a 6 year hiatus.

Many fans and critics pin-point losing Anchor Inc. studios to THQ and the PRIDE FC game as the culprits for the downward slide of the UFC video game franchise.  As it turns out, not only was PRIDE stealing some of the UFC’s best fighters at the time, it also took an essential component of what made the UFC’s first release such a big hit, the small video game development group Anchor Inc.

Anchor Inc’s Onoguchi said the following about the UFC games that were developed after their departure:

“Not fun at all. I want to be honest. First, I don’t like the gameplay at all. And it seems that they put in more modes and features to cover up the lack of gameplay.”

Video game critics shared a similar view:

“Overall, UFC: Tapout 2 has some strengths, but they’re the same strengths that the previous Tapout game had. The game doesn’t really bring anything new to the genre, and the game’s AI flaws make it a very dull single-player experience. Even devout fans of the sport would be better off with the previous Tapout game, or, if they own a PlayStation 2, THQ’s Pride FC.”

The next UFC game would not be released until 2009, by none other than THQ… which we will continue in part 2 of this series.


Tapout (XBOX – 2002)



Throwdown (PS2, GC – 2002)



Tapout 2 (XBOX – 2003)



Sudden Impact (PS2 – 2003)


NOTE 1: Throwdown, Tapout 2, and Sudden Impact cover art features the late UFC Hall of Famer Charles Lewis, Jr., aka “The Mask” from the “TapouT” clothing brand. He is also also an unlockable fighter along with Dana White and Lorenzo Fertitta.

NOTE 2: Before there was Ronda Rousey or even Gina Carano, there was Erica Montoya.  The UFC was so close to featuring Montoya as the first female fighter in the UFC, that she was put into the UFC Sudden Impact video game as a fighter, which released in 2003. In fact, the UFC was strongly considering a bout between Erica Montoya and Shelby Walker for UFC 51 in 2005, but the match never materialized.


Bellator 71 live on Gametrailers.com to promote “MMA Onslaught”

June 21, 2012

The Bellator Summer Series begins tomorrow and it will be streamed live without commercial interruption on video game web site Gametrailers.com to promote the new Bellator video game “MMA Onslaught.”

Via Bellator press release:

“We are taking this opportunity to dedicate an entire event to showcase our new video game, ‘MMA Onslaught’ and will substitute commercial inventory with a really cool first-look at the game,” said Bjorn Rebney, Bellator Chairman & CEO. “We are confident both fight fans and gamers will enjoy our first foray into the gaming world.”

Bellator will also be streaming the fight card on Ustream, Spike.com, and Bellator.com, along with various other MMA and video game websites to be announced later this week.

Payout Perspective:

The Gametrailers.com web site kicked me off as of Thursday night so hopefully this will be rectified so that this promotion will work for tomorrow.  The promotion makes sense considering Bellator is releasing the game this summer and it’s kicking off the summer season.  The video game will be a test balloon for Bellator to see what the market is like for the game and we may see a full blown game in the future.

Bellator video game coming Summer 2012

March 9, 2012

Bellator will launch its own video game this summer entitled, “Bellator: MMA Onslaught.” The video game developed by Kung Fu Factory and published by 345 Games in conjunction with Spike TV will be available for download on the XBox and Playstation platforms.

Via press release:

In “Bellator: MMA Onslaught” gamers can customize their own fighter’s look and fighting style to battle the way they want, whether it be Muay Thai, Brazilian Jiu-Jitsu, Kickboxing or other styles.  The game also shares tips directly from Bellator fighters through exclusive video content as players continue to level-up and gain experience points, allowing them to learn MMA skills in a fun and engaging way.  For bragging rights, players who gain the most wins and XP will top the “Onslaught Leader Boards” online and can have  the opportunity to be recognized in upcoming Bellator fights live on-air during broadcast episodes.

345 Games collaborated with Bellator Championships to create “Bellator: MMA Onslaught,” ensuring the arcade style gaming experience mirrors the organization’s format, styles,  graphics, and music.  As the single-elimination MMA championships league continues to grow, 345 Games will support and update the game with new moves and styles, weight classes, fighter selections and additional content.

Payout Perspective:

The video game is more of a PR/marketing tool to get the Bellator name and brand out there. The downloaded video game presents minimal risk versus a full-blown video game which would have to include much more expense. The anticipated price for the game will be $10-$15 and a demo will likely be available for free.  I think its a good move to see the market and interest for the game as well as expose more of an audience to Bellator.

Rampage enters phone app market

February 4, 2012

Rampage Jackson has signed a three app deal to develop mobile games. His deal with Fountain Valley, California’s MEDL Mobile includes an executive position with the company.

Via MEDL press release:

Jackson, an active gaming enthusiast, has been appointed to the role of Creative Game Development Executive at MEDL and will work closely with its team of creative executives and programmers to develop three games based on his ideas. The first app is slated for launch in Spring 2012.

The three-app deal signifies a continuing trend of celebrities who are marketing their own mobile apps to connect with their fans and extend their brands into the fast-growing mobile apps market. Jackson is known for being exceptionally engaged with his fans, which is partly why his role in creating the apps will be much more in-depth and hands-on than what is typical of a celebrity-branded app. While the apps will bear Jackson’s name, they will not necessarily reflect his UFC or acting endeavors; rather, they will be based on his original ideas as a gamer.

“Rampage is a long-time avid gamer with great ideas that he’s been interested in developing for some time,” said Todd Jacobs of William Morris Endeavor. “This isn’t a case of a celebrity stamping his or her name or brand on a trendy product, but of a serious creative talent who is looking to chart new territory for himself and for his fans who share his passion for gaming.”

“With Rampage’s acting career taking off and his UFC achievements well established, now is a perfect time for him to expand into mobile and connect with his fans in a new way,” said Dave Swartz, MEDL Mobile co-founder and chief creative officer. “In his case, it’s going to not only provide another avenue for his brand, but an opportunity for him to validate yet another one of his talents – creative development.”

Payout Perspective:

Its nice to see UFC fighters expanding their business ventures and the phone app market seems to be a growing industry. We’ve seen from the UFC Countdown shows that Rampage is an avid gamer. We’ll have to wait and see what Rampage develops and at what price point. His name alone should be able to garner his fans to get the app.

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